REFERENCES

1. Arns, I. Social Technologies Deconstruction, subversion, and the utopia of democratic communication, 2004. http://www.medienkunstnetz.de/themes/overview_of_media_art
/society/1/


2. Frieling, R. Form Follows Format - Tensions, Museums, Media Technology, and Media Art.

3. LaFarge, A. An Introduction to the Convergence of Computers, Games, and Art. http://beallcenter.uci.edu/shift/essays/lafarge.html

4. Nideffer, R. F. Mediating the process of academic exhibitionism. http://beallcenter.uci.edu/shift/essays/robertn.html

5. Ohrt, R. Situationistische Internationale. DuMonts
Begriffslexikon zur zeitgenössischen Kunst, 273.

6. Praxmarer, R. Game Over Mr. President: Artists discover computer games as a protest medium. RebelArt Magazine
#1, 78-87.

7. Praxmarer, R. (t)Error – A mixed reality persiflage on world politics.
http://www.servus.at/cubic/(t)error.htm

8. Praxmarer, R. Orgasmatron – Interactive Glass Piano. http://www.servus.at/cubic/Orgasmatron.htm

9. Praxmarer, R. StencilU http://www.servus.at/cubic/StencilU.htm

10. Praxmarer, R., Bidner R. Fun Anyone ? – A public space intervention with (t)Error. http://www.servus.at/cubic/fun_anyone.htm

11. Praxmarer, R., Bidner R. City Obscura http://www.servus.at/cubic/city_obscura.htm

12. Reich, W. Arnold Schoenberg: A Critical Biography. Praeger, New York, 1971

13. Schmiede Media Conference 04 http://www.c-a.at Statistics about gaming. http://www.theesa.com/pressroom.html
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