6.
MEDIA POP ART - A WAY OF CREATING SOCIO-POLITICAL ART
As the works above show, I try to use the signs and the language
of pop culture and everday’s life . I believe that with this way,
I am able to reach more people and so my works are more likely
to have an impact on society.
“Joseph Beuys is perhaps the best post-1960s example of an artist
whose work changed society. Rather than adopting a perception
of art that is formal and aesthetic only, his concept of social
sculpture includes the kind of human action that is directed at
structuring and shaping society - Beuys calls it the social organism.
When seen in this way, art is not just a material artifact: it
is also, and above all, action designed to have social consequences.
Beuys' idea of relating plastic creativity to socio-political
activities took up the social utopias of the historical avant-garde.
Beuys was not primarily interested in including and using media
in this context, but many post-1960s artists have both addressed
media explicitly, and also used them to pursue concrete socio-political
aims. They start by assuming that in a society increasingly influenced
by media, an (artistic) change of media content or media structures
can contribute significantly to democratizing society. And ultimately,
behind this idea there lies the hope that art can change society.
” [1].
Guy Debord among others formulated a radical social critique and
also a radical critique of media society. It rejected
creating aesthetic objects in favor of socially constructing situations
aimed not at art but at life.” [1]
“The demand not to limit oneself to producing works of art any
more, but to raise artistic practice to the level of the technological
possibilities offered by modern industrial societies.” [5] This
demand of Guy Debord is met by modern Computer Based Art. My demand
though is that the produced art should use the technology and
media with a sensible understanding of how to reach people and
provoke the reactions you intended. “Form follows function” is
not only the famous Bauhaus motto, in my work it is a credo as
well. If I want to communicate something to kids, I will use their
medium the computer game.
“As a rule, media installations work as a link between a (media)
view of the public sphere and a subjective view of the world.”
[2]
7.
CONCLUSION
Media Pop Art has some advantages and some drawbacks. One of the
benefits for young artists is that you can reach a lot of people
with even a simple piece, but for that it must be easy ascertainable.
There the drawback arises, that curators and media theorists critic
this kind of work whether as immature or not subtle enough.
Another advantage what makes this kind of work so tempting for
me is that you recycle your own or other works and make different
variations with the same piece, get it a new meaning or looking
[9]. Media Art is connected with a lot of work, at least if you
belong to the group who is programming their art themselves. Each
piece takes you a long time planning, programming, tuning, etc.,
so it’s quite reasonable to recycle the algorithms you’ve already
created and vary the content.
For me there is just no other option to make my art and get some
attention for it. Most of the museums are far too conservative
to commission computer based art [2] so as a young unknown media
artist you have to draw some attention on you and your work, by
embedding it in the pop cultural context. Another important point
is that I grew up with pop culture and I try to reflect the media
and the culture behind it with my works, so therefore my pieces
often can be interpreted as media or social critique. |