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the visitor stops to move around and stands still, the whirring
pixels start to compose themselves again to the video shot the
visitors have already seen before they started to walk around
– but slightly changed.
For example, one of the original videos shows us the view of one
of the main streets of Judenburg, cars passing by, residents walking
off doing their daily shopping. After the deconstruction through
the gallery visitors, this video emerges again out of the chaotic
data streams – but now the river of Judenburg – the Mur – is running
through this main street, water instead of asphalt. A new utopia
of Judenburg has developed.
So this points out quite obviously that we only worked with footage
we found in and around the city of Judenburg. This was one of
the main goals we had to achieve to stress one central thought
concerning urban architecture:
It is always the residents who create the architecture they are
using daily. But there are not too many people who realize the
important role they play in generating the infrastructure and
atmosphere they are living in and what they can do themselves
to make it either better or more functional or worse.
This installation attempts to allow people to play with their
own surroundings, and this process should lead to a critical consideration
of their home town’s images and to a reflection of the good and
bad parts of the place they are living in.
The installation also emphasizes that there is always more than
one possibility to design urban space. Architecture grows through
the interactivity of its residents - so the real process in everyday
life is analogue to the way the installation works.
The mixing of the video’s digital data streams has its equivalence
in the “Brownian motion”. – The more movements are generated,
the more the particles begin to chaotically move.
This principle of chaos and order builds the basis of City Obscura.
The Second Law of Thermodynamics can be seen as a consequence
of probabilities, which is our metapher for our work. After deconstruction
and reconstruction a new, a different structure arises (see Figure
11).
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Figure
11. Melting the video material through movement
On the residents of Judenburg, this installation had a very subtle
impact as they knew both, the original video of course, but also
the new parts of the altered one, and so they saw different parts
of their home landscape in a flawless, but newly changed entity,
according to the principle of déjà vu.
Out of this déjà vu-effect, the artists create a
new consciousness of the city in the heads of their spectators
and support a critical occupation with something, that was, before,
taken for granted and which was, until now, seen as something
well-known and established and unchangeable.
The main aim of City Obscura is so to show a city – and this can
be any city – in its flexibility and mobility. Stand-still means
there is no chance to change and no possibility to alter the future.
And this installation tries to show us – with its particular interactivity
mode – that it is us, the residents, who can feel free, and who
have the power, to alter the infrastructure we have to deal with
daily, but also to get a different perspective on things we perhaps
don’t appreciate anymore as we see them day by day.
City Obscura was a more subtle work because the people the piece
was intended for were not really into media art. But for us it
was clear that the work did its job, when my collaborator Reinhold
argued with an 65 year old lady about computer-based art and she
thought that she is too old too understand it and there is no
meaning and suddenly she saw the city, she has seen so often,
differently, and then she was quiet, looked to us and said that
she now is able to understand the work, which was one of the best
compliments I ever got for a work.
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